I was making progress on that page but it didn’t feel like a Red Blob Games page. The page started out with tons of shell commands, and then showed lots of code. It felt like a page that only I would find useful. So I started over and designed a “concepts” page. In redesign 4 I focused on what effects I wanted, how SDF works, and how to use it to create those effects. I again reduced the scope by removing the implementation details. What I had already written, I moved to a separate (unpolished) page. And I never wrote a standalone downloadable project like I originally wanted.
The critical thing to understand is namespaces are visibility walls, not security boundaries. They prevent a process from seeing things outside its namespace. They do not prevent a process from exploiting the kernel that implements the namespace. The process still makes syscalls to the same host kernel. If there is a bug in the kernel’s handling of any syscall, the namespace boundary does not help.
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Tourette's film nominated for six BAFTA awards
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